1. World problems
  2. Computer obsession

Computer obsession

  • Screen addiction

Nature

Long-term computer users may become progressively enmeshed in the computer time frame, becoming less and less able to adjust to the temporal norms and standards of traditional clock time. Caught between two distinctly different temporal orientations, they become victims of a new form of temporal schizophrenia. Their adjustment to the accelerated computer time frame renders them increasingly impatient with the slower tempo of everyday life. They become more intolerant of behaviour that is ambiguous, digressive or tangential, avoiding open-ended discourse and any form of inefficiency in communication processes.

Claim

Successful computer games are those that turn curiosity into compulsion, that alternate a sense of achievement with a sense of loss, pleasure with disappointment.

Counter-claim

You go to your TV to turn your brain off. You go to the computer to turn your brain on. (Steve Jobs).

Broader

Narrower

Aggravates

Headline stress
Presentable
Computer stress
Presentable

Aggravated by

Related

Strategy

Value

Obsession
Yet to rate
Addiction
Yet to rate

SDG

Sustainable Development Goal #3: Good Health and Well-beingSustainable Development Goal #9: Industry, Innovation and Infrastructure

Metadata

Database
World problems
Type
(F) Fuzzy exceptional problems
Subject
  • Health care » Mental health » Mental health
  • Informatics, classification » Informatics
  • Societal problems » Addiction, drug abuse
  • Content quality
    Presentable
     Presentable
    Language
    English
    Last update
    May 19, 2022